

The fact is that the AI is extremely dumb! Apparently, running straight into you from all directions is the only way your opponents know how to kill.


The user's manual proudly claims that AI has been significantly improved since the last instalment, which makes you wonder if anyone but the worst novice had trouble completing it. Unfortunately, the game is marred by a number of basic errors that ruin its playability. Naturally, you're sent into a number of hostile locations throughout the game-ranging from Russia to Kashmir! The idea is straightforward-complete the mission by any means necessary and get the hell outta there! Simple enough-or so you'd think. The idea is good enough (even if it's a tad unoriginal): you're put in charge of a tactical squad of four called Red Team, which consists of Sergeant Bradley, Corporal Jones, Corporal Connors, Corporal Foley, and later, Corporal Sherman as well. And C:GS does not come under that category. Ergo, there's a very good reason that only a few of them are ever really successful. In fact, they're a dime a thousand, with each new game more stereotyped than the one before it.
